Animated Feature – robot percussion section
Right now I am scoring a robot wrestling match! It’s a lot of fun and a lot of notes. I am spending a lot of time on getting a good orchestration and the mockup is also labour-intensive.
My approach is a mixture of gladiator fanfares, rock and Mickey-Mousing. It’s an animated film, after all, so following the action is part of the style, but I am avoiding being too clichéd about it.
A very important thing I should mention is how I am aiming to complement sound effects which are not their yet. I am imagining what the sounds will most likely be of robots fighting, and I imagine it will be a lot metallic clanging: like a robot percussion section!
In the old Warner Brother cartoons, Carl Stalling actually was the sounds effects man most of the time. In this film this will not be the case, of course.
So when there is the clanging of colliding metal as the robots fight, I consider that as the percussion section and write music that accompanies that. If I add percussive elements it will only be in conflict with what the rest of the audio track and cause audio confusion.
When there is a big bang because a big orb falls on one of them, I can imagine the resonant boom it will be and that is my bass drum, I don’t need to write one in, and shouldn’t include bass drum in there actually, it will muddy things up and it won’t be heard anyway.
Back to work!
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